module LN
{         
    model NWMFingotMag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/NWMFingotMag,
        scale = 0.4,
    }
    model NWMFcommonMag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/NWMFstandardMag,
        scale = 0.4,
    }
    model NWMFadvancedMag_Ground
    {
        mesh = WorldItems/Magazine,
        texture = WorldItems/NWMFadvancedMag,
        scale = 0.4,
    }
    model NWMFrepairkit_Ground
    {
        mesh = Weapons/2Handed/NWMFrepairkit,
        texture = Weapons/2Handed/NWMFrepairkit,
        scale = 1.0,
    }

	model NW_NVMWshovel
    {
        mesh = Weapons/2Handed/NWMFshovel,
        texture = Weapons/2Handed/NWMFshovel,
        attachment world
        {
            offset = -0.0109 0.34 0.0,
            rotate = 0.0 0.0 0.0,
        }
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 180.0 -88.7733 -178.5756,
        }
    }

    model NW_MilGradeSingot
    {
        mesh = Weapons/2Handed/MilIngot,
        texture = Weapons/2Handed/MilGradeSingot,
        scale = 0.0032,
    }

    model NW_MilGradeSingot5stack
    {
        mesh = Weapons/2Handed/MilIngot5stack,
        texture = Weapons/2Handed/MilGradeSingot,
        scale = 0.0032,
    }

    model NW_Milcmediumhandle
    {
        mesh = Weapons/2Handed/Milcmediumhandle,
        texture = Weapons/2Handed/NWMFshovel,
        scale = 1.0,
    }

    model NW_Milcsmallhandle
    {
        mesh = Weapons/2Handed/Milcsmallhandle,
        texture = Weapons/2Handed/NWMFmachete,
        scale = 1.0,
    }

    model NW_Milclargehandle
    {
        mesh = Weapons/2Handed/Milclargehandle,
        texture = Weapons/2Handed/NWMFnaginata,
        scale = 1.0,
    }

    model NW_Milcsmallblade
    {
        mesh = Weapons/2Handed/Milcsmallblade,
        texture = Weapons/2Handed/NWMFknife,
        scale = 1.0,
    }

    model NW_Milcmediumblade
    {
        mesh = Weapons/2Handed/Milcmediumblade,
        texture = Weapons/2Handed/NWMFmachete,
        scale = 1.0,
    }

    model NW_Milclargeblade
    {
        mesh = Weapons/2Handed/Milclargeblade,
        texture = Weapons/2Handed/NWMFkatana,
        scale = 1.0,
    }

    model NW_NVMWkatana
    {
        mesh = Weapons/2Handed/NWMFkatana,
        texture = Weapons/2Handed/NWMFkatana,
        attachment world
        {
            offset = -0.0109 0.34 0.0,
            rotate = 0.0 0.0 0.0,
        }
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 180.0 -88.7733 -178.5756,
        }
    }

    model NW_NWMFknife
    {
        mesh = Weapons/2Handed/NWMFknife,
        texture = Weapons/2Handed/NWMFknife,
        attachment world
        {
            offset = -0.0109 0.34 0.0,
            rotate = 0.0 0.0 0.0,
        }
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 180.0 -88.7733 -178.5756,
        }
    }

    model NW_NWMFmachete
    {
        mesh = Weapons/2Handed/NWMFmachete,
        texture = Weapons/2Handed/NWMFmachete,
        attachment world
        {
            offset = -0.0109 0.34 0.0,
            rotate = 0.0 0.0 0.0,
        }
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 180.0 -88.7733 -178.5756,
        }
    }

    model NW_NWMFnaginata
    {
        mesh = Weapons/2Handed/NWMFnaginata,
        texture = Weapons/2Handed/NWMFnaginata,
        attachment world
        {
            offset = -0.0109 0.34 0.0,
            rotate = 0.0 0.0 0.0,
        }
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 180.0 -88.7733 -178.5756,
        }
    }

    model NW_NWMFspear
    {
        mesh = Weapons/2Handed/NWMFspear,
        texture = Weapons/2Handed/NWMFmakeshiftspear,
        attachment world
        {
            offset = -0.0109 0.34 0.0,
            rotate = 0.0 0.0 0.0,
        }
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 180.0 -88.7733 -178.5756,
        }
    }


    model NW_NWMFflashlightbaton
    {
        mesh = Weapons/2Handed/NWMFheavybaton,
        texture = Weapons/2Handed/NWMFmakeshiftbaton,
        attachment world
        {
            offset = -0.0109 0.34 0.0,
            rotate = 0.0 0.0 0.0,
        }
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 180.0 -88.7733 -178.5756,
        }
    }


    model NW_NWMFadvancedknife
    {
        mesh = Weapons/2Handed/NWMFadvancedknife,
        texture = Weapons/2Handed/NWMFadvancedknife,
        attachment world
        {
            offset = -0.0109 0.34 0.0,
            rotate = 0.0 0.0 0.0,
        }
        attachment Bip01_Prop2
        {
            offset = 0.0 0.0 0.0,
            rotate = 180.0 -88.7733 -178.5756,
        }
    }

}
